Monday, 21 November 2016

This was the original mock up of the background image I had drawn before painting it

Tuesday, 15 November 2016




Background parallax scrolling layers, separated into background, foreground, and midground 01 and 02 respectively.



Put together the assets should look like this

Here is the mock up plan from Patrick's Level design integrated with the background, and mock up of object item placements.

the collection item for "Mothecy" will be these golden maple leaves. the gold compliments the rosy maple moth colour scheme we have chosen for the design.
These collectables will come in large and small varieties. large ones being keys for the puzzle. the larger variety will be pink, the other major rosy maple moth colour.


This bridge/platform is taken inspiration from the Seelie moth race with the pink aspects. This is to signify the previous presence of the moth creatures before the attic was taken over by fireflies.

lamp checkpoint, will illuminate when passed by.

The platform has spikes to show that it cannot be passed through. 


The platform has a lamp on it, where the fire will be the same as the torch fire sprite patrick made. The fire will go out when the platform function has been performed. E.g passed through the platform from below, can no longer go through the platform from above. May alter the colouration to better differ the platform types. The colour scheme is taken from the firefly colour palette.



3D background assets. attic items and a switch for the Puzzle

The switch has an idle and active animation.


Monday, 3 October 2016

Sped up mouse trap


Modeling, rigging and animating






Rough and clean mousetrap designs


Spiked mousetraps resemble beartraps too much, and won't look very interactable to launch the player further in the level. Thus the metal loop must be plain like a regular mousetrap, so that players can associate this design with traditional mousetraps they may have used or seen before. Signs of danger such as splattered blood or the skull print can suggest danger to the player when interacted with.

Wednesday, 14 September 2016

shadow integrations?
Hand shadow puppetry relies strongly on powerful hand silhouettes to create strinking shape imagery to establish creature likeness and make a puppet show. Silhouettes would also greatly reduce the actual number of individual hands I'd have to draw on the peacock

Inspiration from

Monday, 12 September 2016

Abstraction: water plays a huge part of Dai culture, celebrating the Water Splashing festival every year, it is said to wish luck on growing fruitful crops. The peacock dance focuses on embodying the behaviour of a peacock via fluid movements of the arms and shoulders. This image in particular is based on the famous Dai dance "Spirit of the Peacock"

Synthesis
Abstraction + Modeling
A series of conflicting elements coming together to form a sort of cacophonic harmony of humanity, music, art, patterns, symbols, visions, love, etc.

Sunday, 21 August 2016

Peacock dance uses 3 bend arm positions to imitate peacock anatomy, thus this character I am experimenting with constructing the peacock with hands. This would allow for more abstract mannerisms or storytelling where the hands can hold onto things or act independently of the peacock. 

Thursday, 18 August 2016

peacock constructed from water droplets puppet idea, try in 3D next
 after images idea

Wednesday, 17 August 2016

Idea for dance transdisciplinary animation
Create a 'dance sequence' from multiple possibilities of movements in a daily routine, somewhat like the animation Ohayo
https://www.youtube.com/watch?v=qYUFBnAmK28

only to a dance sequence with multiple after images/alternate routine completion creating a dance routine with formations

Sunday, 14 August 2016

Lemon Bonking Pappy
My head got bonked on a lemon that was still on the tree when I was either a baby or todler by my pappy. I could see bright yellow lemons and dark green leaves, I could hear Pappy saying “wee” I felt the cold lemon on my forehead, I smelt warm grass, I could taste dirt from when I had my hands on the ground. I wasn't thinking much actively, I was confused but somehow comforted. I felt loved.
Sam's memory

Thursday, 11 August 2016

I repurposed the animation of water into a paralax scroll of an erupting volcano


My transdisciplinary project I'm considering the art of dance.
Traditional integration of music and beat matching e.g animated music videos
Additional ideas

'Choreograph' the animation. jump cut in place of leaps, loop in place of spins
model each character/animate inanimate objects/shapes into a different 'animal' the same way the Chinese dance (lion dance, peacock dance, dragon dance) attempts to mimic animals
show rough animation as a representation of the rehearsal->dress rehearsal->performance process of dance.

Thursday, 4 August 2016

cuttlefish crackers synthesthesia test, the visualisation of salt and sensation of sudden texture before it dissolves quickly

Thursday, 23 June 2016

https://drive.google.com/open?id=0B-kzyjoUbB_HN0FXYjBmOXZzd1U

I did the credits animation last week.

Sunday, 19 June 2016

Updated animation blog

I did key poses for shot 1, 3, 5.
I also completed shot 3
I handed off shot 1 to Ethan to complete
I handed shot 5 for Grace to complete