Monday 21 November 2016

This was the original mock up of the background image I had drawn before painting it

Tuesday 15 November 2016




Background parallax scrolling layers, separated into background, foreground, and midground 01 and 02 respectively.



Put together the assets should look like this

Here is the mock up plan from Patrick's Level design integrated with the background, and mock up of object item placements.

the collection item for "Mothecy" will be these golden maple leaves. the gold compliments the rosy maple moth colour scheme we have chosen for the design.
These collectables will come in large and small varieties. large ones being keys for the puzzle. the larger variety will be pink, the other major rosy maple moth colour.


This bridge/platform is taken inspiration from the Seelie moth race with the pink aspects. This is to signify the previous presence of the moth creatures before the attic was taken over by fireflies.

lamp checkpoint, will illuminate when passed by.

The platform has spikes to show that it cannot be passed through. 


The platform has a lamp on it, where the fire will be the same as the torch fire sprite patrick made. The fire will go out when the platform function has been performed. E.g passed through the platform from below, can no longer go through the platform from above. May alter the colouration to better differ the platform types. The colour scheme is taken from the firefly colour palette.



3D background assets. attic items and a switch for the Puzzle

The switch has an idle and active animation.


Monday 3 October 2016

Sped up mouse trap


Modeling, rigging and animating






Rough and clean mousetrap designs


Spiked mousetraps resemble beartraps too much, and won't look very interactable to launch the player further in the level. Thus the metal loop must be plain like a regular mousetrap, so that players can associate this design with traditional mousetraps they may have used or seen before. Signs of danger such as splattered blood or the skull print can suggest danger to the player when interacted with.

Wednesday 14 September 2016

shadow integrations?
Hand shadow puppetry relies strongly on powerful hand silhouettes to create strinking shape imagery to establish creature likeness and make a puppet show. Silhouettes would also greatly reduce the actual number of individual hands I'd have to draw on the peacock

Inspiration from

Monday 12 September 2016

Abstraction: water plays a huge part of Dai culture, celebrating the Water Splashing festival every year, it is said to wish luck on growing fruitful crops. The peacock dance focuses on embodying the behaviour of a peacock via fluid movements of the arms and shoulders. This image in particular is based on the famous Dai dance "Spirit of the Peacock"

Synthesis
Abstraction + Modeling
A series of conflicting elements coming together to form a sort of cacophonic harmony of humanity, music, art, patterns, symbols, visions, love, etc.