Showing posts with label Production :Interactive. Show all posts
Showing posts with label Production :Interactive. Show all posts
Monday, 21 November 2016
Tuesday, 15 November 2016
Background parallax scrolling layers, separated into background, foreground, and midground 01 and 02 respectively.
Here is the mock up plan from Patrick's Level design integrated with the background, and mock up of object item placements.
These collectables will come in large and small varieties. large ones being keys for the puzzle. the larger variety will be pink, the other major rosy maple moth colour.
This bridge/platform is taken inspiration from the Seelie moth race with the pink aspects. This is to signify the previous presence of the moth creatures before the attic was taken over by fireflies.
lamp checkpoint, will illuminate when passed by.
The platform has spikes to show that it cannot be passed through.
The platform has a lamp on it, where the fire will be the same as the torch fire sprite patrick made. The fire will go out when the platform function has been performed. E.g passed through the platform from below, can no longer go through the platform from above. May alter the colouration to better differ the platform types. The colour scheme is taken from the firefly colour palette.
3D background assets. attic items and a switch for the Puzzle
The switch has an idle and active animation.
Monday, 3 October 2016
Rough and clean mousetrap designs
Spiked mousetraps resemble beartraps too much, and won't look very interactable to launch the player further in the level. Thus the metal loop must be plain like a regular mousetrap, so that players can associate this design with traditional mousetraps they may have used or seen before. Signs of danger such as splattered blood or the skull print can suggest danger to the player when interacted with.
Thursday, 25 August 2016
Monday, 8 August 2016
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