Monday, 3 October 2016

Modeling, rigging and animating






Rough and clean mousetrap designs


Spiked mousetraps resemble beartraps too much, and won't look very interactable to launch the player further in the level. Thus the metal loop must be plain like a regular mousetrap, so that players can associate this design with traditional mousetraps they may have used or seen before. Signs of danger such as splattered blood or the skull print can suggest danger to the player when interacted with.

Wednesday, 14 September 2016

shadow integrations?
Hand shadow puppetry relies strongly on powerful hand silhouettes to create strinking shape imagery to establish creature likeness and make a puppet show. Silhouettes would also greatly reduce the actual number of individual hands I'd have to draw on the peacock

Inspiration from

Monday, 12 September 2016

Abstraction: water plays a huge part of Dai culture, celebrating the Water Splashing festival every year, it is said to wish luck on growing fruitful crops. The peacock dance focuses on embodying the behaviour of a peacock via fluid movements of the arms and shoulders. This image in particular is based on the famous Dai dance "Spirit of the Peacock"

Synthesis
Abstraction + Modeling
A series of conflicting elements coming together to form a sort of cacophonic harmony of humanity, music, art, patterns, symbols, visions, love, etc.

Sunday, 21 August 2016

Peacock dance uses 3 bend arm positions to imitate peacock anatomy, thus this character I am experimenting with constructing the peacock with hands. This would allow for more abstract mannerisms or storytelling where the hands can hold onto things or act independently of the peacock.